Grimalkin

Medium Monstrosity, (CR 1/2)

Armor Class 13

Hit Points 22 (4d8+4)🎲

Speed 50 ft., climb 40 ft.


STR

14 (+2)

DEX

16 (+3)

CON

12 (+1)

INT

6 (-2)

WIS

14 (+2)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 14

Challenge Rating 1/2

Actions

Claws (True Form Only).

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.

Bite.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d4+3) piercing damage.


sizeMedium

typeMonstrosity

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Smell,desc: The grimalkin has advantage on Perception checks that rely on smell.

spell_list

page_no452

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 452
Other formats: JSON

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