Grimalkin
Medium Monstrosity, (CR 1/2)Armor Class 13
Hit Points 22 (4d8+4)
Speed 50 ft., climb 40 ft.
14 (+2)
16 (+3)
12 (+1)
6 (-2)
14 (+2)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 14
Challenge Rating 1/2
Actions
Claws (True Form Only).
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
Bite.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 5 (1d4+3) piercing damage.
sizeMedium
typeMonstrosity
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Smell,desc: The grimalkin has advantage on Perception checks that rely on smell.
spell_list
page_no452
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 452