Grimlock
Medium Humanoid (grimlock), neutral evil (CR 1/4)Armor Class 11
Hit Points 11 (2d8+2)
Speed 30 ft.
16 (+3)
12 (+1)
12 (+1)
9 (-1)
8 (-1)
6 (-2)
Skills athletics 5, perception 3, stealth 3
Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages Undercommon
Challenge Rating 1/4
Actions
Spiked Bone Club.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
sizeMedium
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesblinded
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blind Senses,desc: The grimlock can't use its blindsight while deafened and unable to smell.,name: Keen Hearing and Smell,desc: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Stone Camouflage,desc: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
spell_list
page_no318
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 318