Grimlock

Medium Humanoid (grimlock), neutral evil (CR 1/4)
Illustration of Grimlock Captivating Caption

Armor Class 11

Hit Points 11 (2d8+2)🎲

Speed 30 ft.


STR

16 (+3)

DEX

12 (+1)

CON

12 (+1)

INT

9 (-1)

WIS

8 (-1)

CHR

6 (-2)


Skills athletics 5, perception 3, stealth 3

Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13

Languages Undercommon

Challenge Rating 1/4

Actions

Spiked Bone Club.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.


sizeMedium

typeHumanoid

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesblinded

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blind Senses,desc: The grimlock can't use its blindsight while deafened and unable to smell.,name: Keen Hearing and Smell,desc: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Stone Camouflage,desc: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

spell_list

page_no318

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 318
Other formats: JSON

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