Gugalanna

Huge Celestial, chaotic good (CR 21)

Armor Class 18 natural armor

Hit Points 253 (22d12+110)🎲

Speed 60 ft., fly 80 ft.


STR

24 (+7)

DEX

16 (+3)

CON

20 (+5)

INT

10 (+0)

WIS

20 (+5)

CHR

18 (+4)


Skills athletics 14, insight 12, intimidation 11

Senses truesight 60 ft., passive Perception 15

Languages understands all but can't speak, telepathy 120 ft.

Challenge Rating 21

Actions

Multiattack.

Gugalanna makes two attacks: one with its horns and one with its kick.

Horns.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.

Kick.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.


sizeHuge

typeCelestial

group

alignmentchaotic good

strength_save

dexterity_save10

constitution_save12

intelligence_save

wisdom_save12

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiesfire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

condition_immunitiescharmed, exhaustion, frightened

cr21

reactions

legendary_descGugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.

legendary_actionsname: Kick,desc: Gugalanna makes a kick attack.,name: Rearing Stomp (Costs 2 Actions),desc: Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.,name: Blazing Sun Disc (Costs 2 Actions, Recharge 5-6),desc: The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

special_abilitiesname: Flyby,desc: Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.,name: Magic Resistance,desc: Gugalanna has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: Gugalanna's weapon attacks are magical.,name: Trampling Charge,desc: If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.

spell_list

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document__slugcc

document__titleCreature Codex

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Creature Codex, page no. 212
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