Haleshi
Large Fey, lawful neutral (CR 7)Armor Class 17
Hit Points 123 (13d10+52)
Speed 30 ft., swim 40 ft.
16 (+3)
16 (+3)
18 (+4)
14 (+2)
17 (+3)
19 (+4)
Skills insight 9, nature 5, perception 6, persuasion 7
Senses darkvision 60 ft., passive Perception 16
Languages Aquan, Common, Elvish, Sylvan
Challenge Rating 7
Actions
Multiattack.
The haleshi makes two attacks with its stupefying touch.
Stupefying Touch.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.
Clamport (3/Day).
The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam’s passengers and releases them. After releasing the passengers, the clam returns to normal.
sizeLarge
typeFey
group
alignmentlawful neutral
strength_save
dexterity_save6
constitution_save
intelligence_save
wisdom_save
charisma_save7
perception6
damage_vulnerabilities
damage_resistancescold
damage_immunities
condition_immunitiescharmed
cr7
reactionsname: Water Shield (Recharge 5-6),desc: The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water.
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The haleshi can breathe air and water.,name: Charming Defense,desc: While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class).,name: Innate Spellcasting,desc: The haleshi’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: 3/day each: charm person, invisibility (self only) 1/day each: major image, water walk, zone of truth
spell_list
page_no191
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 191