Hoard Golem

Huge Construct, unaligned (CR 12)

Armor Class 18 natural armor

Hit Points 161 (14d12+70)🎲

Speed 40 ft.


STR

22 (+6)

DEX

15 (+2)

CON

20 (+5)

INT

3 (-4)

WIS

11 (+0)

CHR

1 (-5)


Skills athletics 10, perception 4

Senses darkvision 120 ft., passive Perception 14

Languages understands the language of its creator but can't speak

Challenge Rating 12

Actions

Multiattack.

The golem makes two slam attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage.

Thieving Whirlwind (Recharge 5-6).

The hoard golem transforms into a 20-foot radius whirlwind of the treasures of which it is composed. In this form, it has immunity to all slashing and piercing damage. As a whirlwind, it can enter other creatures' spaces and stop there. Every creature in a space the whirlwind occupies must make a DC 17 Dexterity saving throw. On a failure, a target takes 40 (6d10 + 7) bludgeoning damage and the whirlwind removes the most valuable visible item on the target, including wielded items, but not armor. If the saving throw is successful, the target takes half the bludgeoning damage and retains all possessions. The golem can remain in whirlwind form for up to 3 rounds, or it can transform back to its normal form on any of its turns as a bonus action.


sizeHuge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save9

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

condition_immunitiescharmed, exhausted, frightened, paralyzed, petrified, poisoned

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Strike with Awe,desc: Creatures within 120 feet of an immobile hoard golem suffer disadvantage on Wisdom (Perception) checks. A creature's sheer glee on discovering a vast hoard of treasure distracts it from its surroundings.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.

spell_list

page_no234

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 234
Other formats: JSON

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