Hobgoblin
Medium Humanoid (goblinoid), lawful evil (CR 1/2)Armor Class 18 chain mail, shield
Hit Points 11 (2d8+2)
Speed 30 ft.
13 (+1)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
9 (-1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge Rating 1/2
Actions
Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
sizeMedium
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Martial Advantage,desc: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.,damage_dice: 2d6
spell_list
page_no322
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 322