Hundun
Large Celestial, chaotic good (CR 10)Armor Class 18 natural armor
Hit Points 153 (18d10+54)
Speed 40 ft., fly 40 ft.
20 (+5)
14 (+2)
16 (+3)
4 (-3)
20 (+5)
18 (+4)
Skills athletics 9, insight 9, perception 9
Senses blindsight 60 ft., passive Perception 20
Languages understands Celestial and Primordial, but cannot speak intelligibly
Challenge Rating 10
Actions
Multiattack.
The hundun makes four slam attacks.
Slam.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
sizeLarge
typeCelestial
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save7
intelligence_save
wisdom_save9
charisma_save8
perception9
damage_vulnerabilities
damage_resistanceslightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesacid, psychic
condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Brainless,desc: Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.,name: Dance of Creation,desc: Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.,name: Enlightening Befuddlement,desc: when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one: 1d100 Result,name: 01-10 Inspired:,desc: Advantage on attack rolls, ability checks, and saving throws,name: 11-20 Distracted:,desc: Disadvantage on attack rolls, ability checks, and saving throws,name: 21-50 Incoherent:,desc: The target does nothing but babble or scribble incoherent notes on a new idea,name: 51-75 Obsessed:,desc: Target is recipient of geas to create a quality magical object,name: 76-100 Suggestible:,desc: Target receives a suggestion from the hundun,name: Innate Spellcasting,desc: the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components: constant: confusion (always centered on the hundun), detect thoughts at will: create or destroy water, dancing lights, mending, prestidigitation 3/day each: compulsion, dimension door, black tentacles, irresistible dance 1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape,name: Magic Weapons,desc: The hundun's weapon attacks are magical.
spell_list
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document__titleTome of Beasts
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Tome of Beasts, page no. 253