Hundun

Large Celestial, chaotic good (CR 10)

Armor Class 18 natural armor

Hit Points 153 (18d10+54)🎲

Speed 40 ft., fly 40 ft.


STR

20 (+5)

DEX

14 (+2)

CON

16 (+3)

INT

4 (-3)

WIS

20 (+5)

CHR

18 (+4)


Skills athletics 9, insight 9, perception 9

Senses blindsight 60 ft., passive Perception 20

Languages understands Celestial and Primordial, but cannot speak intelligibly

Challenge Rating 10

Actions

Multiattack.

The hundun makes four slam attacks.

Slam.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.


sizeLarge

typeCelestial

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save7

intelligence_save

wisdom_save9

charisma_save8

perception9

damage_vulnerabilities

damage_resistanceslightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesacid, psychic

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, stunned, unconscious

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Brainless,desc: Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.,name: Dance of Creation,desc: Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.,name: Enlightening Befuddlement,desc: when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one: 1d100 Result,name: 01-10 Inspired:,desc: Advantage on attack rolls, ability checks, and saving throws,name: 11-20 Distracted:,desc: Disadvantage on attack rolls, ability checks, and saving throws,name: 21-50 Incoherent:,desc: The target does nothing but babble or scribble incoherent notes on a new idea,name: 51-75 Obsessed:,desc: Target is recipient of geas to create a quality magical object,name: 76-100 Suggestible:,desc: Target receives a suggestion from the hundun,name: Innate Spellcasting,desc: the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components: constant: confusion (always centered on the hundun), detect thoughts at will: create or destroy water, dancing lights, mending, prestidigitation 3/day each: compulsion, dimension door, black tentacles, irresistible dance 1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape,name: Magic Weapons,desc: The hundun's weapon attacks are magical.

spell_list

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document__titleTome of Beasts

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Tome of Beasts, page no. 253
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