Ice Mephit
Small Elemental, (CR 1/2)Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
8 (-1)
14 (+2)
10 (+0)
8 (-1)
10 (+0)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Auran
Challenge Rating 1/2
Actions
Claws.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
Fog (1/Day).
The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
Freezing Breath (1/Day).
The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.
sizeSmall
typeElemental
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesbludgeoning, fire
damage_resistances
damage_immunitiescold, poison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Death Burst,desc: When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.,name: False Appearance,desc: While motionless, the mephit is indistinguishable from a shard of ice.,name: Elemental Nature,desc: A mephit doesnt require air, sustenance, or sleep.
spell_list
page_no325
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 325