Jack of Strings
Medium Fey, chaotic neutral (CR 5)Armor Class 14
Hit Points 90 (12d8+36)
Speed 30 ft.
14 (+2)
19 (+4)
17 (+3)
15 (+2)
14 (+2)
20 (+5)
Skills acrobatics 10, performance 8
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan, Umbral
Challenge Rating 5
Actions
Multiattack.
The jack of strings makes two mocking slap attacks.
Mocking Slap.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Animate Puppet.
The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the animate objects spell, except the wooden puppet uses the statistics of a Small object, regardless of the puppetās actual size. The jack can have no more than five puppets animated at one time.
Puppet Link.
One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or become magically linked to the jackās marionette. This link appears as a barely perceptible string between the jackās marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.
While a target is linked, the jack of strings can use its reaction at the start of the targetās turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack canāt make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.
The jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jackās marionette, the creatureās body becomes a wooden puppet that resembles the creature.
sizeMedium
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save7
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical weapons not made with cold iron weapons
damage_immunities
condition_immunitiescharmed, frightened
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The jack of strings has advantage on saving throws against spells and other magical effects.
spell_list
page_no218
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 218