Jack of Strings

Medium Fey, chaotic neutral (CR 5)

Armor Class 14

Hit Points 90 (12d8+36)šŸŽ²

Speed 30 ft.


STR

14 (+2)

DEX

19 (+4)

CON

17 (+3)

INT

15 (+2)

WIS

14 (+2)

CHR

20 (+5)


Skills acrobatics 10, performance 8

Senses darkvision 60 ft., passive Perception 12

Languages Common, Sylvan, Umbral

Challenge Rating 5

Actions

Multiattack.

The jack of strings makes two mocking slap attacks.

Mocking Slap.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.

Animate Puppet.

The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the animate objects spell, except the wooden puppet uses the statistics of a Small object, regardless of the puppetā€™s actual size. The jack can have no more than five puppets animated at one time.

Puppet Link.

One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or become magically linked to the jackā€™s marionette. This link appears as a barely perceptible string between the jackā€™s marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.

While a target is linked, the jack of strings can use its reaction at the start of the targetā€™s turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack canā€™t make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.

The jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jackā€™s marionette, the creatureā€™s body becomes a wooden puppet that resembles the creature.


sizeMedium

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save7

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical weapons not made with cold iron weapons

damage_immunities

condition_immunitiescharmed, frightened

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The jack of strings has advantage on saving throws against spells and other magical effects.

spell_list

page_no218

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 218
Other formats: JSON

ā† Jaanavar Jal Jackal ā†’