Jackalope
Tiny Beast, (CR 3)Armor Class 14
Hit Points 55 (10d4+30)
Speed 50 ft.
11 (+0)
19 (+4)
16 (+3)
6 (-2)
17 (+3)
14 (+2)
Skills
Senses passive Perception 17
Languages understands Common but cannot speak
Challenge Rating 3
Actions
Gore.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.
sizeTiny
typeBeast
group
alignment
strength_save2
dexterity_save6
constitution_save5
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistanceslightning
damage_immunities
condition_immunitiesstunned
cr3
reactionsname: Uncanny Dodge,desc: When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.,name: Nimble Escape,desc: The jackalope takes the Disengage or Hide action.
legendary_desc
legendary_actions
special_abilitiesname: Evasion,desc: If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.,name: Keen Hearing,desc: The jackalope has advantage on Perception checks that rely on hearing.,name: Mimicry,desc: The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.
spell_list
page_no453
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 453