Jackalope

Tiny Beast, (CR 3)

Armor Class 14

Hit Points 55 (10d4+30)🎲

Speed 50 ft.


STR

11 (+0)

DEX

19 (+4)

CON

16 (+3)

INT

6 (-2)

WIS

17 (+3)

CHR

14 (+2)


Skills

Senses passive Perception 17

Languages understands Common but cannot speak

Challenge Rating 3

Actions

Gore.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.


sizeTiny

typeBeast

group

alignment

strength_save2

dexterity_save6

constitution_save5

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistanceslightning

damage_immunities

condition_immunitiesstunned

cr3

reactionsname: Uncanny Dodge,desc: When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.,name: Nimble Escape,desc: The jackalope takes the Disengage or Hide action.

legendary_desc

legendary_actions

special_abilitiesname: Evasion,desc: If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.,name: Keen Hearing,desc: The jackalope has advantage on Perception checks that rely on hearing.,name: Mimicry,desc: The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.

spell_list

page_no453

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 453
Other formats: JSON

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