Jackalwere Pack Leader

Medium Fiend, (CR 2)

Armor Class 12

Hit Points 36 (8d8)🎲

Speed 40 ft.


STR

10 (+0)

DEX

14 (+2)

CON

10 (+0)

INT

12 (+1)

WIS

10 (+0)

CHR

14 (+2)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages Common (cant speak in jackal form)

Challenge Rating 2

Actions

Bite (Jackal or Hybrid Form Only).

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) piercing damage.

Scimitar (Human or Hybrid Form Only).

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6 + 2) slashing damage.

Sleep Gaze (Gaze, Hybrid Form Only).

One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it.

Multiattack.

The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze.


sizeMedium

typeFiend

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesdamage from nonmagical, non-silvered weapons

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Chaotic Evil,desc: The jackalwere radiates a Chaotic and Evil aura.,name: Keen Hearing and Smell,desc: The jackalwere has advantage on Perception checks that rely on hearing and smell.,name: Pack Tactics,desc: The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated.,name: Truth Aversion,desc: The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie.

spell_list

page_no291

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 291
Other formats: JSON

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