Kikimora
Medium Fey, chaotic neutral (CR 5)Armor Class 15 natural armor
Hit Points 65 (10d8+20)
Speed 30 ft.
13 (+1)
18 (+4)
15 (+2)
12 (+1)
16 (+3)
21 (+5)
Skills deception 7, persuasion 7, stealth 6
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge Rating 5
Actions
Multiattack.
The kikimora makes two claw attacks.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Hidey-Hole.
When a kikimora chooses a house to inhabit, she scrawls a symbol on a wall, baseboard, cupboard, or semi-permanent object (like a stove) to be her tiny domain. This ability creates a hidden extra-dimensional dwelling. After creating a hidey-hole, a kikimora can teleport herself and up to 50 lb of objects to the designated location instead of making a normal move. This extradimensional space can only be entered by the kikimora or by a creature using a plane shift spell or ability. The location can be determined by casting detect magic in the area of the sigil, but it takes a successful DC 15 Intelligence (Arcana) check to plane shift into the space. Inside the hidey-hole, a kikimora can see what is going on outside the space through a special sensor. This sensor functions like a window, and it can be blocked by mundane objects placed in front of the sigil. If she leaves an item in her space, it remains there even if she removes the sigil and places it in another location. If someone else removes the sigil, all contents are emptied into the Ethereal Plane (including any beings within her hidey-hole at the time). In this case, the kikimora can attempt a DC 15 Charisma saving throw to instead eject herself (but none of her possessions) into a space adjacent to the sigil.
sizeMedium
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from
damage_immunities
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The kikimora has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the kikimora's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: at will: invisibility (self only), mage hand, mending, minor illusion, prestidigitation 3/day each: animal friendship, blinding smite, sleep 1/day each: insect plague, major image
spell_list
page_no260
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 260