Kikimora

Medium Fey, chaotic neutral (CR 5)

Armor Class 15 natural armor

Hit Points 65 (10d8+20)🎲

Speed 30 ft.


STR

13 (+1)

DEX

18 (+4)

CON

15 (+2)

INT

12 (+1)

WIS

16 (+3)

CHR

21 (+5)


Skills deception 7, persuasion 7, stealth 6

Senses darkvision 60 ft., passive Perception 13

Languages Common, Sylvan

Challenge Rating 5

Actions

Multiattack.

The kikimora makes two claw attacks.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Hidey-Hole.

When a kikimora chooses a house to inhabit, she scrawls a symbol on a wall, baseboard, cupboard, or semi-permanent object (like a stove) to be her tiny domain. This ability creates a hidden extra-dimensional dwelling. After creating a hidey-hole, a kikimora can teleport herself and up to 50 lb of objects to the designated location instead of making a normal move. This extradimensional space can only be entered by the kikimora or by a creature using a plane shift spell or ability. The location can be determined by casting detect magic in the area of the sigil, but it takes a successful DC 15 Intelligence (Arcana) check to plane shift into the space. Inside the hidey-hole, a kikimora can see what is going on outside the space through a special sensor. This sensor functions like a window, and it can be blocked by mundane objects placed in front of the sigil. If she leaves an item in her space, it remains there even if she removes the sigil and places it in another location. If someone else removes the sigil, all contents are emptied into the Ethereal Plane (including any beings within her hidey-hole at the time). In this case, the kikimora can attempt a DC 15 Charisma saving throw to instead eject herself (but none of her possessions) into a space adjacent to the sigil.


sizeMedium

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The kikimora has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the kikimora's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: at will: invisibility (self only), mage hand, mending, minor illusion, prestidigitation 3/day each: animal friendship, blinding smite, sleep 1/day each: insect plague, major image

spell_list

page_no260

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 260
Other formats: JSON

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