Kobold
Small Humanoid (kobold), lawful evil (CR 1/8)Armor Class 12
Hit Points 5 (2d6-2)
Speed 30 ft.
7 (-2)
15 (+2)
9 (-1)
8 (-1)
7 (-2)
8 (-1)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic
Challenge Rating 1/8
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
sizeSmall
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Sunlight Sensitivity,desc: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Pack Tactics,desc: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
spell_list
page_no324
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 324