Kobold, Drake Rider
Small Humanoid, lawful neutral (CR 3)Armor Class 15 studded leather
Hit Points 71 (13d6+26)
Speed 30 ft.
17 (+3)
16 (+3)
15 (+2)
12 (+1)
10 (+0)
14 (+2)
Skills perception 0
Senses darkvision 60', passive Perception 12
Languages Common, Draconic
Challenge Rating 3
Actions
Multiattack.
Three Spear attacks. If the rider is mounted its mount can then make one Bite Claw Slam or Tail attack.
Spear.
Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack.
sizeSmall
typeHumanoid
group
alignmentlawful neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactionsname: Failsafe Equipment,desc: The drake rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted the rider descends 60' per round and takes no damage from falling if its mount was flying or it gains a swimming speed of 30' for 1 min if its mount was swimming.
legendary_desc
legendary_actions
special_abilitiesname: Drake Mount,desc: Has formed a bond with Med or larger drake mount (found in this or other books or use the statistics of a giant lizard). Regardless of the drakeās intelligence it acts as a controlled mount while carrying a drake rider obeying the riderās spoken commands. Mounting and dismounting the drake costs the drake rider only 5 ft. of movement.,name: Mounted Warrior,desc: While the drake rider is mounted its mount canāt be charmed or frightened.,name: Sunlight Sensitivity,desc: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.,name: Sure Seat,desc: While mounted and not incapacitated the drake rider canāt be knocked prone dismounted or moved vs. its will.,name: Trained Tactics (Recharge 4ā6),desc: The drake rider commands its mount to move up to 30' in a straight line moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesnāt provoke opportunity attacks.Barrel Roll: The mount flies up and over one creature in the line ending its movement at least 10 ft. past the target. As the drake rider hangs upside down at the top of the loop it makes one Spear attack vs. the target with advantage. On a hit the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver.Corkscrew Roll: The mount swims in a corkscrew around the creatures in the line. Each creature in the line must make DC 13 Dex save or be incapacitated with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver.Weaving Rush The mount weaves back and forth along the line. Each creature in the line must make DC 13 Str save or take 10 (3d6) bludgeoning damage and be knocked prone.
spell_list
page_no252
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 252