Kuunganisha

Small Fiend, any evil (CR 2)

Armor Class 13

Hit Points 17 (5d6)🎲

Speed 20 ft., fly 40 ft.


STR

6 (-2)

DEX

17 (+3)

CON

11 (+0)

INT

10 (+0)

WIS

12 (+1)

CHR

13 (+1)


Skills insight 3, stealth 5

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal, Common, Infernal

Challenge Rating 2

Actions

Multiattack.

The kuunganisha makes one claw attack and one bite attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Invisibility.

The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.


sizeSmall

typeFiend

group

alignmentany evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesfire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver

damage_immunitiespoison

condition_immunitiespoisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fiend Sight,desc: Magical darkness doesn't impede the fiend's darkvision.,name: Magic Resistance,desc: The kuunganisha has advantage on saving throws against spells and other magical effects.,name: Regeneration,desc: The fiend regains 1 hp at the start of its turn if it has at least 1 hp.,name: Will of the Master,desc: The master of the kuunganisha can cast a spell through the familiar, using the fiend's senses to target the spell. The range limitations are treated as if the spell originated from the kuunganisha, not the master. The spell effect occurs on the kuunganisha's turn, though the master must cast the spell during the master's turn. Concentration spells must still be maintained by the master.

spell_list

page_no245

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 245
Other formats: JSON

← Külmking Labyrinth Keeper →