Kuunganisha
Small Fiend, any evil (CR 2)Armor Class 13
Hit Points 17 (5d6)
Speed 20 ft., fly 40 ft.
6 (-2)
17 (+3)
11 (+0)
10 (+0)
12 (+1)
13 (+1)
Skills insight 3, stealth 5
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Common, Infernal
Challenge Rating 2
Actions
Multiattack.
The kuunganisha makes one claw attack and one bite attack.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Invisibility.
The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.
sizeSmall
typeFiend
group
alignmentany evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesfire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
damage_immunitiespoison
condition_immunitiespoisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fiend Sight,desc: Magical darkness doesn't impede the fiend's darkvision.,name: Magic Resistance,desc: The kuunganisha has advantage on saving throws against spells and other magical effects.,name: Regeneration,desc: The fiend regains 1 hp at the start of its turn if it has at least 1 hp.,name: Will of the Master,desc: The master of the kuunganisha can cast a spell through the familiar, using the fiend's senses to target the spell. The range limitations are treated as if the spell originated from the kuunganisha, not the master. The spell effect occurs on the kuunganisha's turn, though the master must cast the spell during the master's turn. Concentration spells must still be maintained by the master.
spell_list
page_no245
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 245