Lich

Medium Undead, any evil alignment (CR 21)
Illustration of Lich Captivating Caption

Armor Class 17 natural armor

Hit Points 135 (18d8+54)🎲

Speed 30 ft.


STR

11 (+0)

DEX

16 (+3)

CON

16 (+3)

INT

20 (+5)

WIS

14 (+2)

CHR

16 (+3)


Skills arcana 19, history 12, insight 9, perception 9

Senses truesight 120 ft., passive Perception 19

Languages Common plus up to five other languages

Challenge Rating 21

Actions

Paralyzing Touch.

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeMedium

typeUndead

group

alignmentany evil alignment

strength_save

dexterity_save

constitution_save10

intelligence_save12

wisdom_save9

charisma_save

perception9

damage_vulnerabilities

damage_resistancescold, lightning, necrotic

damage_immunitiespoison; bludgeoning, piercing, and slashing from nonmagical attacks

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned

cr21

reactions

legendary_descThe lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

legendary_actionsname: Cantrip,desc: The lich casts a cantrip.,name: Paralyzing Touch (Costs 2 Actions),desc: The lich uses its Paralyzing Touch.,name: Frightening Gaze (Costs 2 Actions),desc: The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.,name: Disrupt Life (Costs 3 Actions),desc: Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.,damage_dice: 6d6

special_abilitiesname: Legendary Resistance (3/Day),desc: If the lich fails a saving throw, it can choose to succeed instead.,name: Rejuvenation,desc: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.,name: Spellcasting,desc: The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: * Cantrips (at will): mage hand, prestidigitation, ray of frost * 1st level (4 slots): detect magic, magic missile, shield, thunderwave * 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image * 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball * 4th level (3 slots): blight, dimension door * 5th level (3 slots): cloudkill, scrying * 6th level (1 slot): disintegrate, globe of invulnerability * 7th level (1 slot): finger of death, plane shift * 8th level (1 slot): dominate monster, power word stun * 9th level (1 slot): power word kill,name: Turn Resistance,desc: The lich has advantage on saving throws against any effect that turns undead.

spell_listhttps://open5eapi.spetland.no/v1/spells/mage-hand/,https://open5eapi.spetland.no/v1/spells/prestidigitation/,https://open5eapi.spetland.no/v1/spells/ray-of-frost/,https://open5eapi.spetland.no/v1/spells/detect-magic/,https://open5eapi.spetland.no/v1/spells/magic-missile/,https://open5eapi.spetland.no/v1/spells/shield/,https://open5eapi.spetland.no/v1/spells/thunderwave/,https://open5eapi.spetland.no/v1/spells/detect-thoughts/,https://open5eapi.spetland.no/v1/spells/invisibility/,https://open5eapi.spetland.no/v1/spells/acid-arrow/,https://open5eapi.spetland.no/v1/spells/mirror-image/,https://open5eapi.spetland.no/v1/spells/animate-dead/,https://open5eapi.spetland.no/v1/spells/counterspell/,https://open5eapi.spetland.no/v1/spells/dispel-magic/,https://open5eapi.spetland.no/v1/spells/fireball/,https://open5eapi.spetland.no/v1/spells/blight/,https://open5eapi.spetland.no/v1/spells/dimension-door/,https://open5eapi.spetland.no/v1/spells/cloudkill/,https://open5eapi.spetland.no/v1/spells/scrying/,https://open5eapi.spetland.no/v1/spells/disintegrate/,https://open5eapi.spetland.no/v1/spells/globe-of-invulnerability/,https://open5eapi.spetland.no/v1/spells/finger-of-death/,https://open5eapi.spetland.no/v1/spells/plane-shift/,https://open5eapi.spetland.no/v1/spells/dominate-monster/,https://open5eapi.spetland.no/v1/spells/power-word-stun/,https://open5eapi.spetland.no/v1/spells/power-word-kill/

page_no325

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 325
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