Luck Leech

Medium Fey, neutral evil (CR 10)

Armor Class 17 studded leather

Hit Points 150 (20d8+60)🎲

Speed 30 ft.


STR

14 (+2)

DEX

21 (+5)

CON

16 (+3)

INT

17 (+3)

WIS

14 (+2)

CHR

19 (+4)


Skills deception 8, perception 6, stealth 9

Senses darkvision 60 ft., passive Perception 16

Languages Common, Sylvan, Umbral

Challenge Rating 10

Actions

Multiattack.

The luck leech makes two biting arm attacks.

Biting Arms.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage.

Feast of Fortune (Recharge 6).

Each creature the luck leech can see within 30 feet of it must make a DC 16 Charisma saving throw. On a failure, the creature takes 27 (6d8) psychic damage, becomes blinded until the end of its next turn, and is cursed with falling fortunes. On a success, a creature takes half the damage and isn’t blinded or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point.


sizeMedium

typeFey

group

alignmentneutral evil

strength_save

dexterity_save9

constitution_save

intelligence_save

wisdom_save6

charisma_save

perception6

damage_vulnerabilities

damage_resistances

damage_immunitiesnecrotic

condition_immunitiesfrightened

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Leech Luck,desc: If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can’t have more than 4 luck points at a time.,name: Reserve of Fortune,desc: If the luck leech doesn’t have 4 luck points at sunset, it gains 2 luck points. It can’t have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn’t expend luck points.,name: Turn Luck,desc: As a bonus action, the luck leech can spend 1 luck point to: * Gain advantage on its next attack or saving throw * Cast misty step * Increase the necrotic damage of its next successful biting arms attack by an extra 9 (2d8) * Force each creature that is concentrating on a spell within 60 feet of it to make a DC 16 Constitution saving throw, losing its concentration on the spell on a failure.

spell_list

page_no241

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 241
Other formats: JSON

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