Luck Leech
Medium Fey, neutral evil (CR 10)Armor Class 17 studded leather
Hit Points 150 (20d8+60)
Speed 30 ft.
14 (+2)
21 (+5)
16 (+3)
17 (+3)
14 (+2)
19 (+4)
Skills deception 8, perception 6, stealth 9
Senses darkvision 60 ft., passive Perception 16
Languages Common, Sylvan, Umbral
Challenge Rating 10
Actions
Multiattack.
The luck leech makes two biting arm attacks.
Biting Arms.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage.
Feast of Fortune (Recharge 6).
Each creature the luck leech can see within 30 feet of it must make a DC 16 Charisma saving throw. On a failure, the creature takes 27 (6d8) psychic damage, becomes blinded until the end of its next turn, and is cursed with falling fortunes. On a success, a creature takes half the damage and isnât blinded or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point.
sizeMedium
typeFey
group
alignmentneutral evil
strength_save
dexterity_save9
constitution_save
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistances
damage_immunitiesnecrotic
condition_immunitiesfrightened
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Leech Luck,desc: If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It canât have more than 4 luck points at a time.,name: Reserve of Fortune,desc: If the luck leech doesnât have 4 luck points at sunset, it gains 2 luck points. It canât have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesnât expend luck points.,name: Turn Luck,desc: As a bonus action, the luck leech can spend 1 luck point to: * Gain advantage on its next attack or saving throw * Cast misty step * Increase the necrotic damage of its next successful biting arms attack by an extra 9 (2d8) * Force each creature that is concentrating on a spell within 60 feet of it to make a DC 16 Constitution saving throw, losing its concentration on the spell on a failure.
spell_list
page_no241
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 241