Lunarian

Medium Fey, chaotic neutral (CR 5)

Armor Class 16 breastplate

Hit Points 97 (15d8+30)šŸŽ²

Speed 30 ft., fly 40 ft., climb 15 ft.


STR

18 (+4)

DEX

15 (+2)

CON

14 (+2)

INT

13 (+1)

WIS

12 (+1)

CHR

15 (+2)


Skills acrobatics 5, history 4, stealth 5, survival 4

Senses darkvision 60 ft., passive Perception 11

Languages Celestial, Common, Sylvan

Challenge Rating 5

Actions

Multiattack.

The lunarian makes two halberd attacks.

Halberd.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.


sizeMedium

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic, poison

damage_immunities

condition_immunitiescharmed, poisoned, unconscious

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Descendant of The Moon,desc: Magical light created by the lunarian canā€™t be extinguished.,name: Major Surface Curse,desc: A lunarian can never be in the presence of natural light. It takes 9 (2d8) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust.,name: Moon-Touched Weapons,desc: The lunarianā€™s weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 (1d8) radiant damage (included in the attack). A creature that takes radiant damage from a lunarianā€™s weapon sheds dim light in a 10-foot radius for 1 hour.,name: Summon Shadowbeam (Recharge 6),desc: As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a DC 13 Constitution saving throw. On a failure, a creature takes 11 (2d10) necrotic damage and is cursed with the minor surface curse. On a success, a creature takes half the damage and isnā€™t cursed.

spell_list

page_no245

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 245
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ā† Lunar Devil Lycanthrope, Werecrocodile ā†’