Lymarien Swarm

Large Fey (Swarm), neutral good (CR 5)

Armor Class 14

Hit Points 90 (12d10+24)🎲

Speed 5 ft., fly 50 ft.


STR

8 (-1)

DEX

19 (+4)

CON

14 (+2)

INT

7 (-2)

WIS

13 (+1)

CHR

15 (+2)


Skills perception 4, stealth 7

Senses darkvision 60 ft., passive Perception 14

Languages Sylvan

Challenge Rating 5

Actions

Claws.

Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 21 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half its hp or fewer.

Flight of the Fey (Recharge 4-6).

The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a DC 15 Dexterity saving throw or be lifted directly upward to a height up to the swarm’s flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm’s turn, the swarm drops the creature, which takes falling damage as normal.


sizeLarge

typeFey

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, slashing

damage_immunities

condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Distracting Beauty,desc: A creature that starts its turn in the lymarien swarm’s space must succeed on a DC 15 Wisdom saving throw or be distracted by the swarm’s luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom (Perception) checks and on attack rolls against the lymarien swarm.,name: Speak with Beasts,desc: The lymarien swarm can communicate with beasts as if they shared a language.,name: Swarm,desc: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny lymarien. The swarm can’t regain hp or gain temporary hp.,name: Innate Spellcasting,desc: The lymarien swarm’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion 3/day each: hypnotic pattern, sleep (affects 9d8 hp)

spell_list

page_no248

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 248
Other formats: JSON

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