Lymarien Swarm
Large Fey (Swarm), neutral good (CR 5)Armor Class 14
Hit Points 90 (12d10+24)
Speed 5 ft., fly 50 ft.
8 (-1)
19 (+4)
14 (+2)
7 (-2)
13 (+1)
15 (+2)
Skills perception 4, stealth 7
Senses darkvision 60 ft., passive Perception 14
Languages Sylvan
Challenge Rating 5
Actions
Claws.
Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarmâs space. Hit: 21 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half its hp or fewer.
Flight of the Fey (Recharge 4-6).
The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a DC 15 Dexterity saving throw or be lifted directly upward to a height up to the swarmâs flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarmâs turn, the swarm drops the creature, which takes falling damage as normal.
sizeLarge
typeFey
group
alignmentneutral good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, slashing
damage_immunities
condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Distracting Beauty,desc: A creature that starts its turn in the lymarien swarmâs space must succeed on a DC 15 Wisdom saving throw or be distracted by the swarmâs luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom (Perception) checks and on attack rolls against the lymarien swarm.,name: Speak with Beasts,desc: The lymarien swarm can communicate with beasts as if they shared a language.,name: Swarm,desc: The swarm can occupy another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny lymarien. The swarm canât regain hp or gain temporary hp.,name: Innate Spellcasting,desc: The lymarien swarmâs innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion 3/day each: hypnotic pattern, sleep (affects 9d8 hp)
spell_list
page_no248
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 248