Mad Piper

Large Construct, neutral (CR 2)

Armor Class 12 padded armor

Hit Points 19 (3d8+6)šŸŽ²

Speed 30 ft.


STR

16 (+3)

DEX

8 (-1)

CON

14 (+2)

INT

5 (-3)

WIS

7 (-2)

CHR

16 (+3)


Skills performance 5

Senses darkvision 60 ft., passive Perception 8

Languages understands Common and Void Speech, but canā€™t speak

Challenge Rating 2

Actions

Screaming Flail.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 2 (1d4) thunder damage.

Terrible Dirge.

The mad piper plays a haunting dirge. Each creature of the mad piperā€™s choice that is within 30 feet of the piper and can hear the dirge must succeed o a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureā€™s saving throw is successful or the effect ends for it, the creature is immune to the mad piperā€™s Terrible Dirge for the next 24 hours.


sizeLarge

typeConstruct

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned, prone

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Inspire,desc: As a bonus action, the mad piper can play a tune that inspires a friendly creature it can see within 30 feet of it. If the target can hear the mad piper, it has advantage on its next ability check, attack roll, or saving throw.

spell_list

page_no250

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 250
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ā† Lystrosaurus Mage ā†’