Malcubus

Medium Fiend, (CR 4)

Armor Class 14

Hit Points 78 (12d8+24)🎲

Speed 30 ft., fly 60 ft.


STR

10 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

14 (+2)

WIS

16 (+3)

CHR

20 (+5)


Skills

Senses darkvision 60 ft., passive Perception 15

Languages Abyssal, Common, Infernal, telepathy 60 ft.

Challenge Rating 4

Actions

Claw (Malcubus Form Only).

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Charm.

The malcubus targets one humanoid on the same plane of existence within 30 feet forcing it to make a DC 15 Wisdom saving throw. On a failure the target is magically charmed for 1 day or until the malcubus charms another creature. The charmed creature obeys the malcubuss commands. The creature repeats the saving throw whenever it takes damage or if it receives a suicidal command. If a creatures saving throw is successful or the effect ends for it it is immune to any malcubuss Charm for 24 hours.

Draining Kiss.

The malcubus kisses a willing or charmed creature. The target makes a DC 15 Constitution saving throw taking 22 (4d10) psychic damage on a failed save or half damage on a success. The targets hit point maximum is reduced by the same amount until it finishes a long rest and the malcubus regains hit points equal to the same amount. If the target is charmed by the malcubus the charm ends.

Etherealness.

The malcubus magically travels to the Ethereal Plane. While on the Ethereal Plane the malcubus can see and hear into the Material Plane and can choose to make itself audible and hazily visible to creatures on the Material Plane. If a humanoid on the Material Plane invites the malcubus to do so the malcubus can use an action to magically travel from the Ethereal Plane to the Material Plane.

Dream (1/Day).

While on the Ethereal Plane the malcubus magically touches a sleeping humanoid that is not protected by a magic circle or protection from evil and good spell or similar magic. While the touch persists the malcubus appears in the creatures dreams. The creature can end the dream at any time. If the dream lasts for 1 hour the target gains no benefit from the rest and the malcubus can use Charm on the creature even if its on a different plane of existence.


sizeMedium

typeFiend

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning, poison; damage from nonmagical weapons

damage_immunities

condition_immunities

cr4

reactionsname: Living Shield,desc: When a creature the malcubus can see hits it with an attack, the malcubus can give an order to a creature charmed by it within 5 feet. The charmed creature uses its reaction, if available, to swap places with the malcubus. The attack hits the charmed creature instead of the malcubus.,name: Shapeshift,desc: The malcubus magically changes its form to a Medium or Small humanoid or into its true form. It can fly only in its true form. While shapeshifted, its statistics are unchanged except for its size and speed. Its equipment is not transformed. It reverts to its true form if it dies.

legendary_desc

legendary_actions

special_abilitiesname: Cloaked Mind,desc: When subjected to a divination effect that detects fiends or alignment, the malcubus makes a DC 15 Charisma saving throw. On a success, the malcubuss nature is not detected.,name: Evil,desc: The malcubus radiates an Evil aura.,name: Telepathic Bond,desc: The malcubus can communicate telepathically with a charmed creature over any distance, even on a different plane of existence.

spell_list

page_no319

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 319
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