Malphas (Storm Crow)
Medium Fey, neutral evil (CR 6)Armor Class 16 studded leather
Hit Points 120 (16d8+48)
Speed 40 ft., fly 30 ft.
19 (+4)
19 (+4)
16 (+3)
14 (+2)
13 (+1)
14 (+2)
Skills perception 4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant, Ravenfolk, Sylvan
Challenge Rating 6
Actions
Multiattack.
The malphas makes three longsword attacks.
Longsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
sizeMedium
typeFey
group
alignmentneutral evil
strength_save
dexterity_save7
constitution_save6
intelligence_save
wisdom_save4
charisma_save5
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr6
reactionsname: Shadow Call,desc: A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: magic missile 1/day: haste,name: Sunlight Sensitivity,desc: While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Night Terror (1/round),desc: As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.,name: Swordtrained,desc: Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.
spell_list
page_no283
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document__slugtob
document__titleTome of Beasts
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Tome of Beasts, page no. 283