Mammoth

Huge Beast, unaligned (CR 6)

Armor Class 13 natural armor

Hit Points 126 (11d12+55)🎲

Speed 40 ft.


STR

24 (+7)

DEX

9 (-1)

CON

21 (+5)

INT

3 (-4)

WIS

11 (+0)

CHR

6 (-2)


Skills

Senses passive Perception 10

Challenge Rating 6

Actions

Gore.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp.

Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.


sizeHuge

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Trampling Charge,desc: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

spell_list

page_no384

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 384
Other formats: JSON

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