Mandrake

Tiny Plant, unaligned (CR 1/2)

Armor Class 8

Hit Points 22 (4d4+12)🎲

Speed 5 ft.


STR

10 (+0)

DEX

6 (-2)

CON

16 (+3)

INT

1 (-5)

WIS

9 (-1)

CHR

12 (+1)


Skills

Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9

Languages -

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.

Shriek (Recharge 4-6).

All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.


sizeTiny

typePlant

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesexhaustion, poisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no260

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 260
Other formats: JSON

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