Mandrake
Tiny Plant, unaligned (CR 1/2)Armor Class 8
Hit Points 22 (4d4+12)
Speed 5 ft.
10 (+0)
6 (-2)
16 (+3)
1 (-5)
9 (-1)
12 (+1)
Skills
Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9
Languages -
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.
Shriek (Recharge 4-6).
All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.
sizeTiny
typePlant
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no260
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 260