Meerkats, Swarm
Medium Beast, unaligned (CR 1/2)Armor Class 12
Hit Points 22 (5d8)
Speed 20 ft., burrow 10 ft.
9 (-1)
14 (+2)
10 (+0)
2 (-4)
10 (+0)
4 (-3)
Skills perception 0
Senses passive Perception 10
Languages —
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer.
sizeMedium
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, poison, slashing
damage_immunities
condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Corral,desc: A creature in the swarm’s space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer.,name: Keen Sight,desc: Advantage: sight Wis (Percept) checks.,name: Snake Hunter,desc: Has advantage on saves vs. being poisoned.,name: Swarm,desc: Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp.
spell_list
page_no268
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 268