Meerkats, Swarm

Medium Beast, unaligned (CR 1/2)

Armor Class 12

Hit Points 22 (5d8)🎲

Speed 20 ft., burrow 10 ft.


STR

9 (-1)

DEX

14 (+2)

CON

10 (+0)

INT

2 (-4)

WIS

10 (+0)

CHR

4 (-3)


Skills perception 0

Senses passive Perception 10

Languages

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer.


sizeMedium

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, poison, slashing

damage_immunities

condition_immunitiescharmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Corral,desc: A creature in the swarm’s space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer.,name: Keen Sight,desc: Advantage: sight Wis (Percept) checks.,name: Snake Hunter,desc: Has advantage on saves vs. being poisoned.,name: Swarm,desc: Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp.

spell_list

page_no268

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 268
Other formats: JSON

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