Minstrel

Medium Humanoid, (CR 2)

Armor Class 15

Hit Points 32 (5d8+10)🎲

Speed 30 ft.


STR

10 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

12 (+1)

WIS

12 (+1)

CHR

16 (+3)


Skills

Senses passive Perception 11

Languages any three

Challenge Rating 2

Actions

Rapier.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 7 (1d8 + 3) piercing damage.

Vicious Mockery (Cantrip; V).

A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn.

Invisibility (2nd-Level; V, S, M, Concentration).

The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.

Shatter (2nd-Level; V, S, M).

An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone metal or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage.

Hypnotic Pattern (3rd-Level; S, M, Concentration).

A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save5

constitution_save

intelligence_save

wisdom_save

charisma_save5

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spellcasting,desc: The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13 +5 to hit with spell attacks). They have the following bard spells prepared: Cantrips (at will): light mage hand minor illusion vicious mockery 1st-level (4 slots): charm person disguise self healing word 2nd-level (3 slots): enthrall invisibility shatter 3rd-level (2 slots): hypnotic pattern major image

spell_list

page_no484

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 484
Other formats: JSON

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