Minstrel
Medium Humanoid, (CR 2)Armor Class 15
Hit Points 32 (5d8+10)
Speed 30 ft.
10 (+0)
16 (+3)
14 (+2)
12 (+1)
12 (+1)
16 (+3)
Skills
Senses passive Perception 11
Languages any three
Challenge Rating 2
Actions
Rapier.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 7 (1d8 + 3) piercing damage.
Vicious Mockery (Cantrip; V).
A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn.
Invisibility (2nd-Level; V, S, M, Concentration).
The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.
Shatter (2nd-Level; V, S, M).
An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone metal or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage.
Hypnotic Pattern (3rd-Level; S, M, Concentration).
A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save
charisma_save5
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spellcasting,desc: The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13 +5 to hit with spell attacks). They have the following bard spells prepared: Cantrips (at will): light mage hand minor illusion vicious mockery 1st-level (4 slots): charm person disguise self healing word 2nd-level (3 slots): enthrall invisibility shatter 3rd-level (2 slots): hypnotic pattern major image
spell_list
page_no484
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 484