Mold Zombie

Medium Undead, chaotic evil (CR 3)

Armor Class 13 natural armor

Hit Points 75 (10d8+30)🎲

Speed 20 ft.


STR

17 (+3)

DEX

8 (-1)

CON

16 (+3)

INT

3 (-4)

WIS

6 (-2)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages -

Challenge Rating 3

Actions

Multiattack.

The zombie makes two slam attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.

Plague Breath (Recharge 6).

The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).


sizeMedium

typeUndead

group

alignmentchaotic evil

strength_save5

dexterity_save

constitution_save

intelligence_save

wisdom_save0

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesnecrotic, poison

condition_immunitiesexhaustion, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spore Death,desc: When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).,name: Undead Fortitude,desc: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

spell_list

page_no394

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 394
Other formats: JSON

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