Mold Zombie
Medium Undead, chaotic evil (CR 3)Armor Class 13 natural armor
Hit Points 75 (10d8+30)
Speed 20 ft.
17 (+3)
8 (-1)
16 (+3)
3 (-4)
6 (-2)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages -
Challenge Rating 3
Actions
Multiattack.
The zombie makes two slam attacks.
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
Plague Breath (Recharge 6).
The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
sizeMedium
typeUndead
group
alignmentchaotic evil
strength_save5
dexterity_save
constitution_save
intelligence_save
wisdom_save0
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesnecrotic, poison
condition_immunitiesexhaustion, poisoned
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spore Death,desc: When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).,name: Undead Fortitude,desc: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
spell_list
page_no394
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 394