Moppet
Tiny Construct, unaligned (CR 1)Armor Class 10
Hit Points 17 (5d6)
Speed 20 ft.
3 (-4)
10 (+0)
10 (+0)
3 (-4)
10 (+0)
15 (+2)
Skills perception 0
Senses darkvision 60', passive Perception 10
Languages understands one language known by its creator but canât speak
Challenge Rating 1
Actions
Psychic Burst.
Melee or Ranged Spell Attack: +4 to hit 5 ft. or range 60' one target 9 (2d6+2) psychic. If moppet scores a critical hit it gains one Psychic Point.
Waking Nightmare.
Each creature with Int 3+ within 60' of moppet: DC 13 Int save. Fail: creature enters collective fugue state with all that failed unconscious but doesnât drop anything held/fall prone. All in fugue face hostile nightmare creature with brown bear's stats but deals psychic instead of piercing or slashing. Creature appearance is up to GM but should reflect mutual fears of affected creatures. Fight with nightmare creature works as normal except all action takes place in minds of affected. When affected creature is reduced to 0 hp moppet gains one Psychic Point. If nightmare creature or moppet is reduced to 0 hp all in fugue awaken. Spell slots or class features used in nightmare combat are expended but magic item charges or uses arenât. If creature in fugue takes damage from source other than nightmare creature can immediately re-save with advantage success ends effect on itself. If creatureâs save is succeeds/effect ends for it creature immune to moppetâs Waking Nightmare next 24 hrs.
sizeTiny
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistances
damage_immunitiespoison, psychic
condition_immunitiescharmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Construct Nature,desc: Doesnât require air food drink or sleep.,name: False,desc: [+]Appearance[/+] Motionless: indistinguishable from normal doll.,name: Psychic Pool,desc: Absorbs psychic energy from creatures in its nightmare holding up to four Psychic Points. As a bonus action while casting a spell within 5 ft. of moppet owner can expend points equal to spellâs level to cast with o using spell slot.
spell_list
page_no277
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 277