Morko
Small Fey, chaotic evil (CR 1/4)Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
12 (+1)
15 (+2)
11 (+0)
12 (+1)
10 (+0)
8 (-1)
Skills perception 2, stealth 6
Senses passive Perception 12
Languages Elvish, Sylvan
Challenge Rating 1/4
Actions
Spear.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Disdainful Eye (Recharge 6).
The morko fixes its gaze on a creature it can see within 30 feet. The target must make a DC 13 Wisdom saving throw or become cursed with ill manners, taking disadvantage on all ability checks and saving throws based on
Charisma.
The curse lasts until removed by the remove curse spell or other magic, or until the creature drinks a pitcher of curdled milk.
Shrink (Recharges after a Short or Long Rest).
For 1 minute, the morko magically decreases in size, along with anything it is wearing or carrying. While shrunken, the morko is Tiny, halves its damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with disadvantage. If the morko lacks the room to grow back to its regular size, it attains the maximum size possible in the space available.
sizeSmall
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The morko has advantage on saving throws against spells and other magical effects.
spell_list
page_no270
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 270