Moss Lurker
Small Humanoid, chaotic neutral (CR 1)Armor Class 15 natural armor
Hit Points 45 (10d6+10)
Speed 30 ft.
14 (+2)
14 (+2)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
Skills perception 2, stealth 4
Senses blindsight 60 ft., passive Perception 12
Languages Giant, Sylvan, Trollkin
Challenge Rating 1
Actions
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Great Sword or Maul.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing or bludgeoning damage.
Mushroom-Poisoned Javelin.
Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 6 (1d12) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning.
Dropped Boulder.
Ranged Weapon Attack: +4 to hit, range 100 ft. (vertically), one target. Hit: 10 (3d6) bludgeoning damage.
sizeSmall
typeHumanoid
group
alignmentchaotic neutral
strength_save4
dexterity_save4
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison
condition_immunitiesblind, poisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Camouflage,desc: A moss lurker has advantage on Dexterity (Stealth) checks to hide in forested or swampy terrain.,name: Love of Heavy Weapons,desc: While moss lurkers can use heavy weapons, they have disadvantage while wielding them.,name: Keen Hearing and Smell,desc: The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Poisoned Gifts,desc: A moss lurker can contaminate liquids or food with poison. Someone who consumes the contaminated substance must make a successful DC 11 Constitution saving throw or become poisoned for 1 hour. When the poison is introduced, the moss lurker can choose a poison that also causes the victim to fall unconscious, or to become paralyzed while poisoned in this way. An unconscious creature wakes if it takes damage, or if a creature uses an action to shake it awake.
spell_list
page_no298
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 298