Mummy
Medium Undead, lawful evil (CR 3)Armor Class 11 natural armor
Hit Points 58 (9d8+18)
Speed 20 ft.
16 (+3)
8 (-1)
15 (+2)
6 (-2)
10 (+0)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge Rating 3
Actions
Multiattack.
The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare.
The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
sizeMedium
typeUndead
groupMummies
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save2
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistances
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks
condition_immunitiesnecrotic, poisoned
cr3
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no333
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 333