Murgrik

Large Aberration, chaotic evil (CR 9)

Armor Class 18 natural armor

Hit Points 152 (16d10+64)šŸŽ²

Speed 40 ft., swim 40 ft., fly 20 ft.


STR

23 (+6)

DEX

10 (+0)

CON

18 (+4)

INT

6 (-2)

WIS

14 (+2)

CHR

9 (-1)


Skills athletics 10, perception 6

Senses darkvision 60 ft., passive Perception 16

Languages understands Deep Speech but canā€™t speak

Challenge Rating 9

Actions

Multiattack.

The murgrik makes three attacks: one with its bite and two with its tentacles.

Bite.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Tentacles.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage. The target is grappled (escape DC 18) if it is a Medium or smaller creature and the murgrik doesnā€™t have two other creatures grappled. Until this grapple ends, the target is restrained.

Stomach Maw.

The murgrik makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the murgrik, and it takes 14 (4d6) acid damage at the start of each of the murgrikā€™s turns. The murgrik can only have one creature swallowed at a time.

If the murgrik takes 20 damage or more on a single turn from the swallowed creature, the murgrik must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the murgrik. If the murgrik dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

Unsettling Ululations (Recharge 6).

The stalk on the murgrikā€™s head unleashes a dispiriting wail. Each creature within 30 feet of the murgrik that can hear it must make a DC 14 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isnā€™t frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeLarge

typeAberration

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception6

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: The murgrik has advantage on melee attack rolls against any creature that doesnā€™t have all its hp.,name: Hold Breath,desc: The murgrik can hold its breath for 30 minutes.,name: Keen Scent,desc: The murgrik has advantage on Wisdom (Perception) checks that rely on smell.,name: Tentacle Flight,desc: The murgrik flies by spinning its tentacles. If it is grappling a creature with its tentacles, its flying speed is halved.

spell_list

page_no263

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 263
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ā† Muraenid Murmuring Worm ā†’