Nautiloid
Gargantuan Elemental, neutral good (CR 13)Armor Class 18 natural armor
Hit Points 216 (16d20+48)
Speed 0 ft., swim 90 ft.
21 (+5)
15 (+2)
16 (+3)
7 (-2)
12 (+1)
6 (-2)
Skills perception 1
Senses blindsight 60', darkvision 300', passive Perception 16
Languages understands Primordial but canât speak
Challenge Rating 13
Actions
Multiattack.
Two Beak attacks and one Tentacles attack.
Beak.
Melee Weapon Attack: +10 to hit, 10 ft., one target, 21 (3d10+5) piercing damage + 9 (2d8) poison.
Tentacles.
Melee Weapon Attack: +10 to hit, 30 ft., one target, 18 (2d12+5) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained nautiloid can automatically hit target with its Tentacles and nautiloid canât make Tentacles attacks vs. other targets.
Jet Propulsion (Recharge 5â6).
Releases a magical burst of pressure that propels it backwards in a line that is 90' long and 10 ft. wide. Each creature within 15 ft. of the space the nautiloid left and each creature in that line must make a DC 18 Con save. On a failure a creature takes 45 (10d8) force and is pushed up to 20' away from the nautiloid and knocked prone. On a success a creature takes half the damage but isnât pushed or knocked prone.
sizeGargantuan
typeElemental
group
alignmentneutral good
strength_save
dexterity_save
constitution_save8
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistancespiercing, bludgeoning, & slashing from nonmagical attacks
damage_immunitiescold
condition_immunitiesexhaustion, poisoned
cr13
reactionsname: Withdraw,desc: When a creature the nautiloid can see targets it with an attack the nautiloid can pull its body into its shell gaining a +5 bonus to AC until the start of its next turn.
legendary_desc
legendary_actions
special_abilitiesname: Elemental Traveler,desc: Doesnât require air food drink sleep or ambient pressure.,name: Enchanted Shell,desc: A dome of magic covers the nautiloid just large enough to contain its shell. The nautiloid can control the ambient pressure temperature water levels and breathable air levels (for air-breathing passengers) inside allowing creatures and objects within it to exist comfortably in spite of conditions outside. Creatures and objects within the shell have total cover vs. attacks and other effects outside the nautiloid. Creatures inside the shell can exit whenever they want but nothing can pass into the shellâs dome unless the nautiloid allows it. Area inside dome is a magnificent palace carved into nautiloidâs shell complete with open âairâ balconies used as entrances/exits and numerous covered chambers that can comfortably hold up to 50 passengers. Palace is 60' long 30' wide and 80' tall. When it dies any creatures inside dome are expelled into unoccupied spaces near the closest exit.,name: Limited Telepathy,desc: The nautiloid can magically communicate simple ideas emotions and images telepathically with any creature inside the magical dome that surrounds it shell. Similarly it can hear and understand any creature inside the dome regardless of the language it speaks.
spell_list
page_no286
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 286