Nephirron Devil

Huge Fiend (devil), lawful evil (CR 16)

Armor Class 19 natural armor

Hit Points 225 (18d12+108)🎲

Speed 40 ft., fly 80 ft.


STR

27 (+8)

DEX

14 (+2)

CON

23 (+6)

INT

22 (+6)

WIS

19 (+4)

CHR

25 (+7)


Skills arcana 11, deception 12, insight 9, intimidation 12, perception 9, persuasion 12

Senses truesight 90 ft., passive Perception 19

Languages Draconic, Infernal, telepathy 120 ft.

Challenge Rating 16

Actions

Multiattack.

The nephirron devil makes one bite attack and two claw attacks.

Bite.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as dragonborn, have disadvantage on this saving throw.

Claw.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.


sizeHuge

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save7

constitution_save11

intelligence_save

wisdom_save9

charisma_save

perception9

damage_vulnerabilities

damage_resistancesacid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

damage_immunitiesfire, poison

condition_immunitiesfrightened, poisoned

cr16

reactionsname: Sculpt Breath (Recharge 6),desc: When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save.

legendary_desc

legendary_actions

special_abilitiesname: Devil’s Sight,desc: Magical darkness doesn’t impede the nephirron’s darkvision.,name: Magic Resistance,desc: The nephirron has advantage on saving throws against spells and other magical effects.,name: Master Liar,desc: The nephirron has advantage on Charisma (Deception) checks when telling a lie.,name: Innate Spellcasting,desc: The nephirron devil’s spellcasting ability is Charisma (spell save DC 20). The nephirron can innately cast the following spells, requiring no material components: At will: detect thoughts, protection from evil and good, teleport (self plus 150 pounds only) 3/day each: flame strike, scrying, wall of ice 1/day each: confusion, mass suggestion, shapechange (dragon or humanoid form only)

spell_list

page_no104

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 104
Other formats: JSON

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