Nephirron Devil
Huge Fiend (devil), lawful evil (CR 16)Armor Class 19 natural armor
Hit Points 225 (18d12+108)
Speed 40 ft., fly 80 ft.
27 (+8)
14 (+2)
23 (+6)
22 (+6)
19 (+4)
25 (+7)
Skills arcana 11, deception 12, insight 9, intimidation 12, perception 9, persuasion 12
Senses truesight 90 ft., passive Perception 19
Languages Draconic, Infernal, telepathy 120 ft.
Challenge Rating 16
Actions
Multiattack.
The nephirron devil makes one bite attack and two claw attacks.
Bite.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as dragonborn, have disadvantage on this saving throw.
Claw.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
sizeHuge
typeFiend
group
alignmentlawful evil
strength_save
dexterity_save7
constitution_save11
intelligence_save
wisdom_save9
charisma_save
perception9
damage_vulnerabilities
damage_resistancesacid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesfire, poison
condition_immunitiesfrightened, poisoned
cr16
reactionsname: Sculpt Breath (Recharge 6),desc: When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save.
legendary_desc
legendary_actions
special_abilitiesname: Devilâs Sight,desc: Magical darkness doesnât impede the nephirronâs darkvision.,name: Magic Resistance,desc: The nephirron has advantage on saving throws against spells and other magical effects.,name: Master Liar,desc: The nephirron has advantage on Charisma (Deception) checks when telling a lie.,name: Innate Spellcasting,desc: The nephirron devilâs spellcasting ability is Charisma (spell save DC 20). The nephirron can innately cast the following spells, requiring no material components: At will: detect thoughts, protection from evil and good, teleport (self plus 150 pounds only) 3/day each: flame strike, scrying, wall of ice 1/day each: confusion, mass suggestion, shapechange (dragon or humanoid form only)
spell_list
page_no104
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 104