Night Scorpion

Large Beast, unaligned (CR 3)

Armor Class 14 natural armor

Hit Points 90 (12d10+24)🎲

Speed 40 ft.


STR

15 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

1 (-5)

WIS

9 (-1)

CHR

3 (-4)


Skills

Senses blindsight 60 ft., passive Perception 9

Languages -

Challenge Rating 3

Actions

Multiattack.

The scorpion makes three attacks: two with its claws and one with its sting.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.

Sting.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no340

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 340
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