Noctiny

Medium Humanoid (noctiny), neutral evil (CR 2)

Armor Class 13 studded leather armor

Hit Points 52 (8d8+16)🎲

Speed 30 ft.


STR

12 (+1)

DEX

13 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

11 (+0)

CHR

16 (+3)


Skills

Senses passive Perception 10

Languages Common, plus the language spoken by the noctini's fext master

Challenge Rating 2

Actions

Multiattack.

The noctiny makes two melee attacks.

Pact Staff.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.


sizeMedium

typeHumanoid

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesfrightened

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The noctiny has advantage on saving throws against spells and other magical effects.,name: Pact Wrath,desc: One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).,name: Spellcasting,desc: the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells. cantrips (at will): chill touch, eldritch blast, poison spray 1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex 2nd level (2 slots): crown of madness, misty step

spell_list

page_no308

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 308
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