Noctiny
Medium Humanoid (noctiny), neutral evil (CR 2)Armor Class 13 studded leather armor
Hit Points 52 (8d8+16)
Speed 30 ft.
12 (+1)
13 (+1)
14 (+2)
10 (+0)
11 (+0)
16 (+3)
Skills
Senses passive Perception 10
Languages Common, plus the language spoken by the noctini's fext master
Challenge Rating 2
Actions
Multiattack.
The noctiny makes two melee attacks.
Pact Staff.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.
sizeMedium
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesfrightened
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The noctiny has advantage on saving throws against spells and other magical effects.,name: Pact Wrath,desc: One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).,name: Spellcasting,desc: the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells. cantrips (at will): chill touch, eldritch blast, poison spray 1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex 2nd level (2 slots): crown of madness, misty step
spell_list
page_no308
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 308