Ochre Jelly
Large Ooze, (CR 2)Armor Class 8
Hit Points 45 (6d10+12)
Speed 15 ft., swim 15 ft., climb 15 ft.
14 (+2)
6 (-2)
14 (+2)
1 (-5)
6 (-2)
1 (-5)
Skills
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge Rating 2
Actions
Pseudopod.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage and the target is grappled (escape DC 12). A grappled target takes 3 (1d6) acid damage at the start of each of the jellys turns.
sizeLarge
typeOoze
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesacid, lightning, slashing
condition_immunitiesblinded, charmed, deafened, fatigue, frightened, prone
cr2
reactionsname: Split,desc: When a Medium or larger jelly with at least 10 hit points is subjected to lightning or slashing damage, it splits into two jellies that are each one size smaller, freeing any grappled targets. Each new jelly has half the originals hit points (rounded down).
legendary_desc
legendary_actions
special_abilitiesname: Amorphous,desc: The jelly can pass through an opening as narrow as 1 inch wide without squeezing.,name: Spider Climb,desc: The jelly can use its climb speed even on difficult surfaces and upside down on ceilings.,name: Sunlight Sensitivity,desc: While in sunlight, the jelly has disadvantage on attack rolls.,name: Ooze Nature,desc: An ooze doesnt require air or sleep.
spell_list
page_no352
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 352