Ochre Jelly

Large Ooze, (CR 2)

Armor Class 8

Hit Points 45 (6d10+12)🎲

Speed 15 ft., swim 15 ft., climb 15 ft.


STR

14 (+2)

DEX

6 (-2)

CON

14 (+2)

INT

1 (-5)

WIS

6 (-2)

CHR

1 (-5)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Challenge Rating 2

Actions

Pseudopod.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage and the target is grappled (escape DC 12). A grappled target takes 3 (1d6) acid damage at the start of each of the jellys turns.


sizeLarge

typeOoze

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesacid, lightning, slashing

condition_immunitiesblinded, charmed, deafened, fatigue, frightened, prone

cr2

reactionsname: Split,desc: When a Medium or larger jelly with at least 10 hit points is subjected to lightning or slashing damage, it splits into two jellies that are each one size smaller, freeing any grappled targets. Each new jelly has half the originals hit points (rounded down).

legendary_desc

legendary_actions

special_abilitiesname: Amorphous,desc: The jelly can pass through an opening as narrow as 1 inch wide without squeezing.,name: Spider Climb,desc: The jelly can use its climb speed even on difficult surfaces and upside down on ceilings.,name: Sunlight Sensitivity,desc: While in sunlight, the jelly has disadvantage on attack rolls.,name: Ooze Nature,desc: An ooze doesnt require air or sleep.

spell_list

page_no352

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 352
Other formats: JSON

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