Ogre, Black Sun
Large Giant, lawful evil (CR 8)Armor Class 17 half plate, Infernal Runes
Hit Points 152 (16d10+64)
Speed 30 ft.
20 (+5)
13 (+1)
18 (+4)
10 (+0)
12 (+1)
14 (+2)
Skills perception 1
Senses darkvision 60', passive Perception 14
Languages Common, Giant, Orc
Challenge Rating 8
Actions
Multiattack.
Two Greatsword attacks.
Greatsword.
Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic.
Dark Word.
Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic.
sizeLarge
typeGiant
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save7
intelligence_save
wisdom_save4
charisma_save5
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr8
reactionsname: Gauntleted Backhand,desc: When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone
legendary_desc
legendary_actions
special_abilitiesname: Infernal Runes,desc: Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.,name: Unholy Blade,desc: Infused with unholy power the ogre’s weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).
spell_list
page_no298
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 298