Ogre Flesh Heap

Large Undead, (CR 4)

Armor Class 11

Hit Points 59 (7d10+28)🎲

Speed 30 ft.


STR

18 (+4)

DEX

6 (-2)

CON

18 (+4)

INT

3 (-4)

WIS

8 (-1)

CHR

4 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands Giant but can't speak

Challenge Rating 4

Actions

Greatclub.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.

Sweeping Strike.

Melee Weapon Attack: +6 to hit reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.

Grab.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.

Bite.

Melee Weapon Attack: +6 to hit reach 5 ft. one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt


sizeLarge

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesfatigue, poisoned

cr4

reactionsname: Bodyblock,desc: If the ogre flesh heap is grappling a creature when it is hit with a weapon attack by a creature it can see, it uses the creature as a shield, adding 2 to its AC against the attack. If this causes the attack to miss, the attack hits the grappled creature instead.,name: Corpulent Expulsion (Recharge 6,desc: When it takes damage, the ogre flesh heaps belly splits and releases a torrent of caustic gore in a 30-foot cone. Creatures in this area make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failure and half damage on a success. The flesh heap then takes 10 (3d6) acid damage.

legendary_desc

legendary_actions

special_abilitiesname: Undead Fortitude (1/Day),desc: If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.

spell_list

page_no436

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 436
Other formats: JSON

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