Ogre Flesh Heap
Large Undead, (CR 4)Armor Class 11
Hit Points 59 (7d10+28)
Speed 30 ft.
18 (+4)
6 (-2)
18 (+4)
3 (-4)
8 (-1)
4 (-3)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages understands Giant but can't speak
Challenge Rating 4
Actions
Greatclub.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
Sweeping Strike.
Melee Weapon Attack: +6 to hit reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
Grab.
Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.
Bite.
Melee Weapon Attack: +6 to hit reach 5 ft. one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt
sizeLarge
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiesfatigue, poisoned
cr4
reactionsname: Bodyblock,desc: If the ogre flesh heap is grappling a creature when it is hit with a weapon attack by a creature it can see, it uses the creature as a shield, adding 2 to its AC against the attack. If this causes the attack to miss, the attack hits the grappled creature instead.,name: Corpulent Expulsion (Recharge 6,desc: When it takes damage, the ogre flesh heaps belly splits and releases a torrent of caustic gore in a 30-foot cone. Creatures in this area make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failure and half damage on a success. The flesh heap then takes 10 (3d6) acid damage.
legendary_desc
legendary_actions
special_abilitiesname: Undead Fortitude (1/Day),desc: If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.
spell_list
page_no436
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 436