One-Horned Ogre
Large Giant, any evil alignment (CR 5)Armor Class 14 scale mail
Hit Points 93 (11d10+33)
Speed 40 ft.
21 (+5)
10 (+0)
17 (+3)
8 (-1)
10 (+0)
18 (+4)
Skills intimidation 7
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge Rating 5
Actions
Multiattack.
The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack.
Greatsword.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Fiendish Horn Blast.
The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogreās horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesnāt suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeLarge
typeGiant
group
alignmentany evil alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magical Horn,desc: The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost.,name: Ruthless Weapons,desc: When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage.,name: Innate Spellcasting,desc: The one-horned ogreās innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. 2/day each: darkness, misty step, suggestion 1/day each: fear
spell_list
page_no274
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 274