Orc

Medium Humanoid (orc), chaotic evil (CR 1/2)
Illustration of Orc Captivating Caption

Armor Class 13 hide armor

Hit Points 15 (2d8+6)🎲

Speed 30 ft.


STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

7 (-2)

WIS

11 (+0)

CHR

10 (+0)


Skills intimidation 2

Senses darkvision 60 ft., passive Perception 10

Languages Common, Orc

Challenge Rating 1/2

Actions

Greataxe.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


sizeMedium

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aggressive,desc: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

spell_list

page_no339

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 339
Other formats: JSON

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