Orc
Medium Humanoid (orc), chaotic evil (CR 1/2)Armor Class 13 hide armor
Hit Points 15 (2d8+6)
Speed 30 ft.
16 (+3)
12 (+1)
16 (+3)
7 (-2)
11 (+0)
10 (+0)
Skills intimidation 2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge Rating 1/2
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
sizeMedium
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aggressive,desc: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
spell_list
page_no339
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 339