Orobas Devil
Large Fiend (devil), lawful evil (CR 14)Armor Class 19 natural armor
Hit Points 261 (14d10+126)
Speed 40 ft.
26 (+8)
14 (+2)
28 (+9)
23 (+6)
26 (+8)
21 (+5)
Skills deception 10, history 11, insight 13, perception 13, persuasion 10
Senses truesight 90 ft., passive Perception 23
Languages Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.
Challenge Rating 14
Actions
Multiattack.
The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp.
Bite.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 (4d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Flail.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) acid damage.
Stomp.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage.
sizeLarge
typeFiend
group
alignmentlawful evil
strength_save12
dexterity_save7
constitution_save14
intelligence_save
wisdom_save13
charisma_save
perception13
damage_vulnerabilities
damage_resistancesacid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr14
reactions
legendary_desc
legendary_actions
special_abilitiesname: Knowing (3/day),desc: An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check.,name: Magic Resistance,desc: The orobas has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The orobas's weapon attacks are magical.,name: Sage Advice,desc: An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination.,name: Innate Spellcasting,desc: the orobas' spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components: constant: detect evil and good at will: augury, protection from evil and good, teleport (self plus 50 lb of objects only) 5/day each: bestow curse, fireball, scorching ray 3/day each: antimagic field, chain lightning, contact other plane, dimension door, wall of fire 1/day each: eyebite, find the path, foresight
spell_list
page_no111
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document__titleTome of Beasts
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Tome of Beasts, page no. 111