Otterfolk

Small Humanoid (otterfolk), chaotic good (CR 1/4)

Armor Class 14 leather armor

Hit Points 18 (4d6+4)šŸŽ²

Speed 25 ft., swim 30 ft., climb 15 ft.


STR

12 (+1)

DEX

17 (+3)

CON

12 (+1)

INT

10 (+0)

WIS

14 (+2)

CHR

11 (+0)


Skills stealth 5, survival 4

Senses darkvision 30 ft., passive Perception 12

Languages Common

Challenge Rating 1/4

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Atlatl Dart.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Secrete Oil (Recharge 4-6).

The otterfolk secretes an oil that makes it slippery until the end of its next turn. It has advantage on ability checks and saving throws made to escape a grapple. If it is grappled when it takes this action, it can take a bonus action to escape the grapple.


sizeSmall

typeHumanoid

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: The otterfolk can hold its breath for 15 minutes.,name: Pack Tactics,desc: The otterfolk has advantage on attack rolls against a creature if at least one of the otterfolkā€™s allies is within 5 feet of the creature and the ally isnā€™t incapacitated.,name: Reptile Foe,desc: The otterfolk has advantage on Wisdom (Survival) checks to track reptilian creatures and on Intelligence checks to recall information about them.

spell_list

page_no288

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 288
Other formats: JSON

ā† Oth Otyugh ā†’