Pact Drake
Small Dragon, lawful neutral (CR 1)Armor Class 14 natural armor
Hit Points 45 (8d6+24)
Speed 40 ft., fly 60 ft.
9 (-1)
14 (+2)
17 (+3)
17 (+3)
18 (+4)
20 (+5)
Skills insight 8, investigation 5, perception 6
Senses darkvision 60 ft., truesight 60 ft., passive Perception 16
Languages all
Challenge Rating 1
Actions
Multiattack.
The pact drake makes two attacks: one with its bite and one with its claw.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Enforced Diplomacy (Recharge 5-6).
The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
Punish Transgressor.
The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.
sizeSmall
typeDragon
group
alignmentlawful neutral
strength_save
dexterity_save4
constitution_save
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespsychic, radiant
condition_immunitiescharmed, frightened
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Binding Witness,desc: Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.,name: Sense Falsehood,desc: The drake knows if it hears a lie.,name: Innate Spellcasting,desc: A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components: At will: detect magic 3/day each: arcane eye, clairvoyance, scrying
spell_list
page_no130
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 130