Pact Drake

Small Dragon, lawful neutral (CR 1)

Armor Class 14 natural armor

Hit Points 45 (8d6+24)🎲

Speed 40 ft., fly 60 ft.


STR

9 (-1)

DEX

14 (+2)

CON

17 (+3)

INT

17 (+3)

WIS

18 (+4)

CHR

20 (+5)


Skills insight 8, investigation 5, perception 6

Senses darkvision 60 ft., truesight 60 ft., passive Perception 16

Languages all

Challenge Rating 1

Actions

Multiattack.

The pact drake makes two attacks: one with its bite and one with its claw.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Enforced Diplomacy (Recharge 5-6).

The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Punish Transgressor.

The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.


sizeSmall

typeDragon

group

alignmentlawful neutral

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save6

charisma_save

perception6

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespsychic, radiant

condition_immunitiescharmed, frightened

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Binding Witness,desc: Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.,name: Sense Falsehood,desc: The drake knows if it hears a lie.,name: Innate Spellcasting,desc: A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components: At will: detect magic 3/day each: arcane eye, clairvoyance, scrying

spell_list

page_no130

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 130
Other formats: JSON

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