Parzz’val

Large Aberration, chaotic evil (CR 8)

Armor Class 14 natural armor

Hit Points 115 (11d10+55)🎲

Speed 50 ft.


STR

21 (+5)

DEX

16 (+3)

CON

20 (+5)

INT

5 (-3)

WIS

10 (+0)

CHR

7 (-2)


Skills stealth 6

Senses blindsight 120 ft., passive Perception 10

Languages Void Speech

Challenge Rating 8

Actions

Multiattack.

The parzz’val makes three attacks: one with its oversized maw and two with its oversized fists.

Oversized Fist.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Oversized Maw.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 4 (2d8) acid damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the parzz’val. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the parzz’val, and it takes 18 (4d8) acid damage at the start of each of the parzz’val’s turns. A parzz’val can have only one creature swallowed at a time.

If the parzz’val takes 15 damage or more on a single turn from a creature inside it, the parzz’val must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the parzz’val. If the parzz’val dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.


sizeLarge

typeAberration

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save8

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesthunder

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesacid

condition_immunitiesblinded, charmed, unconscious

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Caustic Web (Recharge 5-6),desc: As a bonus action, the parzz’val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz’val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is difficult terrain and lightly obscures the area. A creature that starts its turn in the web or enters the web during its turn must make a DC 16 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one. The web persists for 1 minute before collapsing. The parzz’val is immune to the effects of its web and the webs of other parzz’vals.,name: Pummel,desc: If the parzz’val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round.,name: Regeneration,desc: The parzz’val regains 10 hp at the start of its turn if it has at least 1 hp.

spell_list

page_no292

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 292
Other formats: JSON

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