Pech

Small Elemental, neutral good (CR 2)

Armor Class 15 natural armor

Hit Points 33 (6d6+12)🎲

Speed 20 ft., climb 10 ft.


STR

16 (+3)

DEX

11 (+0)

CON

14 (+2)

INT

11 (+0)

WIS

13 (+1)

CHR

11 (+0)


Skills athletics 5, perception 3

Senses darkvision 120 ft., passive Perception 13

Languages Common, Terran, Undercommon

Challenge Rating 2

Actions

Multiattack.

The pech makes two attacks: one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.

Pick.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hammer.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.


sizeSmall

typeElemental

group

alignmentneutral good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesexhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Light Sensitivity,desc: While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: One with the Stone (Recharges after a Short or Long Rest),desc: As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

spell_list

page_no294

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 294
Other formats: JSON

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