Pech
Small Elemental, neutral good (CR 2)Armor Class 15 natural armor
Hit Points 33 (6d6+12)
Speed 20 ft., climb 10 ft.
16 (+3)
11 (+0)
14 (+2)
11 (+0)
13 (+1)
11 (+0)
Skills athletics 5, perception 3
Senses darkvision 120 ft., passive Perception 13
Languages Common, Terran, Undercommon
Challenge Rating 2
Actions
Multiattack.
The pech makes two attacks: one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.
Pick.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Hammer.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
sizeSmall
typeElemental
group
alignmentneutral good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiesexhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Light Sensitivity,desc: While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: One with the Stone (Recharges after a Short or Long Rest),desc: As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.
spell_list
page_no294
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 294