Phantom
Medium Undead, any alignment (CR 1)Armor Class 11
Hit Points 22 (5d8)
Speed 0 ft., fly 40 ft., hover true ft.
7 (-2)
12 (+1)
10 (+0)
6 (-2)
12 (+1)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages any languages it knew in life
Challenge Rating 1
Actions
Ghostly Grasp.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.
Chilling Moan (Recharge 5-6).
The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.
sizeMedium
typeUndead
group
alignmentany alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiescold, necrotic, poison
condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Incorporeal Movement,desc: The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Sunlight Weakness,desc: While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.
spell_list
page_no296
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 296