Phase Monster

Large Monstrosity, (CR 4)

Armor Class 13

Hit Points 85 (10d10+30)🎲

Speed 30 ft., fly 50 ft.


STR

18 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

4 (-3)

WIS

14 (+2)

CHR

8 (-1)


Skills

Senses darkvision 60 ft., passive Perception 14

Challenge Rating 4

Actions

Multiattack.

The phase monster attacks with its horns and its claws.

Horns.

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 8 (2d4 + 3) bludgeoning damage. If the target is a creature and the phase monster moves at least 20 feet straight towards the target before the attack the target takes an additional 5 (2d4) bludgeoning damage and makes a DC 14 Strength saving throw falling prone on a failure.

Claws (True Form Only).

Melee Weapon Attack: +6 to hit reach 5 ft. one target. Hit: 8 (2d4 + 3) slashing damage plus an additional 5 (2d4) slashing damage if the target is prone.

Blood-Curdling Scream (Recharge 5-6).

The phase monster unleashes a horrific screech. Each creature within 60 feet that can hear it makes a DC 13 Wisdom saving throw. On a failure it is frightened for 1 minute. While frightened by Blood-Curdling Scream a creature must take the Dash action and move away from the phase monster by the safest available route on each of its turns unless there is nowhere to move. If the creature ends its turn in a location where it doesnt have line of sight to the phase monster the creature makes a Wisdom saving throw. On a successful save it is no longer frightened.


sizeLarge

typeMonstrosity

group

alignment

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Mirror Image,desc: A magical illusion cloaks the phase monster, creating a reflection of the monster nearby and concealing its precise location. While the monster is not incapacitated, attack rolls against it have disadvantage. When a creature hits the phase monster with an attack, this trait stops working until the end of the phase monsters next turn.

spell_list

page_no361

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 361
Other formats: JSON

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