Phase Spider
Large Monstrosity, unaligned (CR 3)Armor Class 13 natural armor
Hit Points 32 (5d10+5)
Speed 30 ft., climb 30 ft.
15 (+2)
15 (+2)
12 (+1)
6 (-2)
10 (+0)
6 (-2)
Skills stealth 6
Senses darkvision 60 ft., passive Perception 10
Challenge Rating 3
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
sizeLarge
typeMonstrosity
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Ethereal Jaunt,desc: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.,name: Spider Climb,desc: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.,name: Web Walker,desc: The spider ignores movement restrictions caused by webbing.
spell_list
page_no385
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 385