Pine Doom

Huge Plant, neutral (CR 9)

Armor Class 16 natural armor

Hit Points 172 (15d12+75)🎲

Speed 30 ft.


STR

20 (+5)

DEX

7 (-2)

CON

21 (+5)

INT

11 (+0)

WIS

16 (+3)

CHR

12 (+1)


Skills nature 8, perception 7

Senses passive Perception 17

Languages Druidic, Sylvan

Challenge Rating 9

Actions

Multiattack.

The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.

Slam.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Sap-filled Pinecone.

Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.

Flurry of Pinecones (Recharge 6).

Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.


sizeHuge

typePlant

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception7

damage_vulnerabilitiesfire

damage_resistancesbludgeoning, piercing

damage_immunities

condition_immunities

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: False Appearance,desc: While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree.,name: Sticky Pine Tar,desc: A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can’t be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute.,name: Siege Monster,desc: The pine doom deals double damage to objects and structures.

spell_list

page_no295

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 295
Other formats: JSON

← Pillar of the Lost Magocracy Pirate →