Pine Doom
Huge Plant, neutral (CR 9)Armor Class 16 natural armor
Hit Points 172 (15d12+75)
Speed 30 ft.
20 (+5)
7 (-2)
21 (+5)
11 (+0)
16 (+3)
12 (+1)
Skills nature 8, perception 7
Senses passive Perception 17
Languages Druidic, Sylvan
Challenge Rating 9
Actions
Multiattack.
The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.
Slam.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Sap-filled Pinecone.
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.
Flurry of Pinecones (Recharge 6).
Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.
sizeHuge
typePlant
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception7
damage_vulnerabilitiesfire
damage_resistancesbludgeoning, piercing
damage_immunities
condition_immunities
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree.,name: Sticky Pine Tar,desc: A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can’t be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute.,name: Siege Monster,desc: The pine doom deals double damage to objects and structures.
spell_list
page_no295
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 295